API 参考 / screenParticleEnvironment
Function: screenParticleEnvironment()
screenParticleEnvironment(
overrides?):ParticleEnvironment
Defined in: packages/natsume/src/screen-environment.ts:49
Particle inputs for a flat 2D host: no fog, Unity's default gravity, view at z = -1000.
Parameters
overrides?
Partial<ParticleEnvironment> = {}